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Tomorrow and tomorrow and tomorrow cover

Tomorrow and tomorrow and tomorrow Summary

Gabrielle Zevin

Read time icon 15 mins
3.6

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"Tomorrow, and Tomorrow, and Tomorrow" by Gabrielle Zevin is a poignant exploration of friendship, creativity, and the transformative power of video games against the backdrop of life’s complexities. The novel opens in 1987 Los Angeles where eleven-year-olds Sam Masur and Sadie Green meet in a hospital games room. Sam is recovering from a car accident that injured his foot and claimed his mother's life, while Sadie is visiting her sister who is battling leukemia. Their unexpected connection through gaming becomes a lifeline for both, illustrating how shared passions can foster meaningful bonds.

As they grow, their relationship ebbs and flows with the realities of life. Their summer of gaming turns tumultuous when Sam discovers that Sadie initially viewed their interactions as community service for her bat mitzvah. This revelation leads to a rift, and they drift apart until a chance encounter in their twenties reignites their friendship. They learn to collaborate professionally as game developers, initially creating the successful game "Ichigo," where players navigate a child back to shore. The duo’s contrasting strengths—Sadie’s artistic vision and Sam’s programming skills—drive their success, yet their partnership is fraught with personal and professional challenges.

Zevin cleverly uses the world of gaming as a metaphor for life, presenting its failures, successes, and the notion of second chances. As they navigate the complexities of the gaming industry, they face issues such as identity politics and misogyny, particularly as Sadie stands out as a woman in a male-dominated field. The narrative highlights society's prejudices while amplifying the voices of underrepresented groups within the gaming community, particularly through the characters’ creative works that push for inclusivity and diversity.

Through the spans of years and evolving dynamics, the novel emphasizes the significance of collaboration over traditional romance. Sam and Sadie’s connection is rooted in their artistic partnership, reflecting a deep, platonic bond that is both rare and valuable. Their story questions the definition of true companionship—highlighting that not all fulfilling relationships fit conventional molds. As they grow apart and reconcile, their friendship serves as a testament to the resilience of human connection amidst struggles.

Zevin cleverly intertwines themes of trauma, love, and ambition, showing how characters cope with personal battles through creativity. Sam’s chronic pain and Sadie’s depression underscore the pressures of life that shape their experiences as game developers. Their games, including "Mapletown," serve as powerful commentaries on societal issues, creating spaces for marginalized voices while challenging industry norms.

In the end, "Tomorrow, and Tomorrow, and Tomorrow" is more than just a story about friendship; it's a meditation on the importance of choices, interlaced with humor and poignancy. It suggests that while life doesn’t offer infinite do-overs, every moment holds the potential for renewal and creativity. As they confront their pasts and engage in the complexities of their chosen lives, Sam and Sadie illustrate how profound connections can transcend conventional boundaries and add richness to our existence. Ultimately, the book invites readers to reflect on their own relationships, acknowledging the courage it takes to truly connect in a world filled with uncertainty and possibility.

About the Author

Gabrielle Zevin is a bestselling writer recognized by the New York Times, with ten novels aimed at both adults and young audiences. Her book, The Storied Life of A.J. Fikry, was turned into a movie, and she wrote the script for it. Her newest book, Tomorrow and Tomorrow and Tomorrow, is in the process of being made into a film as well.